you never asked and this game is years old, but I like to remember the final battlefield assignments.
The part I Never get right comes earlier in the game, at the island with giant fireballs that kill you.
Following an exact route or dying quickly is my fate.
If I could skip that part, I would, because I *always* fail that mission.
skipping to the end, having escaped the fireballs....
Playing all the soap operas the game has to offer, deciphering all puzzles and surviving all the parkour,
Prolly means that the chart is meaningless.
But playing a kind of a minimalist game, ignoring allies and dumping the quests, the chart becomes important.
Who wouldn't want to dump having tea in the forest?
Arguing with an angry mom?
Watching a friend's brother die ("could you stay with me till it gets light"?)
Picking flowers in the swamp?
Most fun questlines: "Harding," "Neve"
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