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Friday, December 26, 2025

search for tomorrow x7

you never asked and this game is years old, but I like to remember the final battlefield assignments.
The part I Never get right comes earlier in the game, at the island with giant green fireballs that kill you.
Following an exact route or dying quickly is my fate.
If I could skip that part, I would, because I *always* fail that mission.

skipping to the end, having escaped the fireballs....

 https://www.reddit.com/r/dragonage/comments/1ioeksb/dav_spoilers_all_endgame_test_results_for_all/?share_id=Dt169cphIXf6xzug90zeD&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1


Playing all the soap operas the game has to offer, deciphering all puzzles and surviving all the parkour, 
Prolly means that the chart is meaningless.

But playing a kind of a minimalist game, ignoring allies and dumping the quests, the chart becomes important.
Who wouldn't want to dump having tea in the forest?
The part about Tea in the forest is mildly irritating sometimes (one out of two playthroughs) because Davrin's doppelganger will stand in the middle of the damn picnic, standing guard. I cannot google this camera-blocking moment. He carries on as if nothing is unusual about standing guard right in the middle of the picnic, blocking most of the camera's view, at crotch-level. This (to me) is highly annoying and I cannot google it. Google AI waxes philosophical about a figurative Davrin always being on guard, but I am being quite literal. A normally forgettable moment in the game becomes a big deal. 
Arguing with an angry mom? Mom leaves in a huff no matter how polite you are, so I chose "rude" and got the same responses.
Watching a friend's brother die ("could you stay with me till it gets light"?)
Picking flowers in the swamp? The teenaged doctor is nearly an exact clone of most of the elves in the game, but his dialogue is never-ending.  He wants flowers and to tell you his long sad life history.
He's pointless before and after.
I wonder if he was an added-in patched on quest to meet some quota.

I also want to edit in that the ridiculous stunts the player has to perform to fail to save the angry mom I was just talking about, are unnecessary except as a gimmick to get gamers interested.
Jump onto a thin plank several feet ahead, or fall into boiling lava.
Guess where I always fall?
My player character is small but the behemoths in the area must use the same routes, or know a secret route that isn't so suicidally stupid.

Most fun questlines: "Harding," "Neve."

"Anaris" is a mean spirit who abandoned his large computer in a ruined building.
Way later the narrator tells us that we (the cast of characters) have attracted way more attention than we bargained for, by stealing it and trying to repair it.
Except Anaris never refers to his computer or tries to get it back.
He's more interested in doing evil generally.
That was one example of a hard-to-follow storyline (several storylines.)

Critics love scenes in movies and TV shows that have the cast sitting or standing around talking.
I'm not sure why.
If you (as a critic) enjoy stage plays, I suppose it is a plus.
In a *game* it's boring, especially after the first playthrough. 
Well, if you love dialogue, you'll love this game.
(except the parts where the dialogue is repetitive filler, like when your companions prattle on about a subject for the third time as if it were the first, or when some guy is pissed that his boss inquired about him.) "More Dialogue! Flesh it out!" Must've been an order from the front office, I'm guessing.

"If you make it up, people will believe it" or words to that effect, apply to a reddit thread I just found.
I do not understand one of the characters' questions during one of those biggie discussions in the game, where I have to choose the gamely-correct answer or face disapproval.
A building turned black, BFD.
Did God make the building or did elves?
Who the fuck cares, but I need an opinion.
The Andrastian Faith is counting on me (apparently.)
The Correct Game answers count the most.
Belief in the fictional "Maker" is moot.
And another quiz, just in case you love quizzes:
I want to break in here to protest that Bellara doles out her quests slowly, 
and you can't complete what has not been offered.
But if you could, 
you could ace the quiz, according to the link.
Which says:
1. "Stop Gods"
2. "They wronged you"
3. Anaris
4. Blight
5. You stood
6. Worthy
7. Building a safe
8. Solas is helping
9. Respect
eight and nine don't look right, but I will try them anyway.
"Three" is the Bellara-quest I can't complete yet.

"tell banal" banana, Anaris

This game (generally speaking ) is the antithesis of santa beaters and their friends 

https://newrepublic.com/post/204755/republican-lawmaker-brags-beat-up-santa-photos



I woke up to doorbells. Before I awoke, I distinctly remember wanting to look one or two things up, as soon as I woke up (so it might have been wake-up-dream warnings.)
Now that I'm up, I forgot what to look up. This is about "friendly fire" because of a headline I just read.
In the game, friendly fire is mostly ignored, at least at the difficulty-level I am playing,
but most games I've played consider it to be rude.


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